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Company - WemoLab
Platforms - iOS/Mac/PC/Web
Dates Employed - June 2011 - July 2013
Positions - Art & Level Designer, Community Manager Lead, Customer Support Lead, Production, Quality Assurance Lead, Studio Manager
Platforms - iOS/Mac/PC/Web
Dates Employed - June 2011 - July 2013
Positions - Art & Level Designer, Community Manager Lead, Customer Support Lead, Production, Quality Assurance Lead, Studio Manager
Responsibilities
I was with WemoLab from June 2011 to July 2013. During my time there, I worked on two projects, theBlu (PC, Mac, Web) and Superfugu (iOS), both created using the Unity game engine.
My day to day activities would include different combinations of the following for both projects:
My day to day activities would include different combinations of the following for both projects:
- 3D Asset Creation
- Art Design
- Art Outsourcing
- Assembled and deployed builds
- Bug tasking and tracking
- Community Management Lead
- Creating and distributing builds to team members via TestFlight
- Customer Service Lead
- Designing and creating levels for the game Superfugu (layout, collision, art, etc.)
- Event Coordination/Running/Presentations
- Gathering feedback from playtesters and reporting results to the team
- Level Design
- Managed the Maker Platform and Maker forums
- Organizing playtest sessions with outside parties
- Production
- Providing art direction
- Quality Assurance Lead
- Recruiting
- Social Media Lead
- Studio Management
- Technical competency troubleshooting software and hardware issues on PC/Mac/iOS devices and AV equipment
- Video capture and editing of in-app/game footage
Events
Events I've helped run/coordinate for WemoLab include, but are not limited to:
- Superfugu Launch Party in Venice, CA --- May 3rd, 2013
- Venice Tech Crawl event in Venice, CA --- August 30th, 2012
- WildAid's "Wild Night" event in San Francisco, CA --- May 11th, 2012
- Times Square launch of theBlu in New York, NY --- May 4th, 2012
- Intuit Event in Woodland Hills, CA --- April 19th, 2012
- Venice Town Hall Meeting "Emergence of Silicon Beach in Venice, CA --- April 12th, 2012
- LA SIGGRAPH Chapter event at WemoLab Studio, Los Angeles, CA --- October 11th, 2011
- Multiple playtesting events for both theBlu and Superfugu, whether at our studio in Venice, or in other locations