Hugh McGinley - Artist, Designer, Producer
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Destiny Ghost

4/10/2018

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I worked on this Ghost intermittently before Destiny 2 came out.  Only recently did I complete some renders of it to share.  I created this model in 3ds Max, and rendered in Keyshot.  It was surprisingly challenging at first, but I was able to find some decent reference to help with modeling.  Overall, I am happy with how it turned out.

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    Hugh McGinley

    Artist, producer, gamer.

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  • Home
  • Shipped Titles
    • WemoLab >
      • Superfugu
      • theBlu
    • Obsidian
  • Personal Projects
    • 3D Projects
    • 2D Projects
  • Production
  • Resume/Contact